You basically just want to run pick and rolls with your player over and over again. It is a lot more difficult to smash face and go number one in the showcase game, but it can be done. Everything else is cosmetic and entirely up to you.
Why? Because as I said, the game values speed, and these are the fastest iso motions. FOR ALL CREATED PLAYERS select iso crossover 6, behind back 4, spin 4, and hesitation 4. The dribble moves are what really need adjusting. As far as shots go, a quicker release is better, but it is mainly personal preference, especially as your slasher will literally take 2 or 3 jumpshots a game. Now that you have a position, it is time to tweak the signatures. If you want a center, I’d suggest going athletic PF and making him big, but I don’t have the center position down to a science yet. You can check this by checking your player’s info in the showcase game. Once again, make sure whatever team you want to play for has a better SF than PF or it will not work. If you make him too small, his secondary position with be SG and you will have to start again. If you want a Power Forward, go slashing SF and make him a little bigger (I find that 6’9 and 250+ works out). So if you want to be a SF, create a slashing SG (around 6’6 215 lbs) and make sure whatever team you play for has a better SG than SF, so you will be inserted into the starting lineup at SF. The SG option should be used for both SG and SF, as the game values speed and quickness more than anything else. So we use these to our advantage and pick a slashing SG/SF.
You also get a lot more fouls called when scoring near the gold in this year’s version. By moving both the right and left stick in different corresponding ways, you can pull off some sick euro-step garbage at the bucket. So what do we do? In short– Slashing.ĢK14 features the revamped lay-up system. 3 pointers are much harder to make in general, and the 3pt specialist play style only offers a base rating of 72. Create the guy, use the Virtual Currency from the showcase game to do Larry Bird’s training camp, and you can go in with an 85 in 3pt shooting, which was enough to shoot the lights out in NBA 2K13. Thankfully, that is gone. This would allow a player to effectively play 4 positions (pg, sg, sf, and pf by creating a tall sf), each with the capability of leading the league from day one. In the past, the best way to create a monster was through the 3 pt specialist play style. So if you are looking to smash face on Friday, this is your guide. This has allowed me to figure out what works and what doesn’t.
Since its release on October 1st, I have played the PS3 version religiously, reviewed it for two websites, and had to re-create several M圜areers due to each of my previous files getting corrupted at different career stages. If you couldn’t tell from my review, I have a particular fondness for NBA 2K14. As we all prepare to start gorging ourselves on the best looking game ever made, it is important to note that we will all have to re-create our M圜areers. Thanks for putting in the work too, with the commentary that you can't skip, I imagine this took a long time, I started one and just got through 4 playstyles on the SF and was like **** that.Hello, my name is Rory, and I am addicted to sports games. Man make sure you get one of these list out ASAP for 2k15, I've been looking all over the web for this. No one can make that decision but you, based on what stats you feel are important and how you play the game.Īnyways, hope it helps. Each person plays 2k differently, so each play style is going to fit a specific person differently. One last thing: I've given you almost all of the information you need to make the decision about what play style is best, based on stats. So, theoretically, you're able to go even higher in some categories. I also didn't take into account any items that boost your stats (sleeves, braces/pads, etc.). I've listed the heights and weights I personally used to pull these stats, but I'm 99.99% sure that neither height nor weight affect your starting or maximum attributes. Also, 'A' is the starting attribute, and 'B' is the attribute cap. I summarize the yellow and green fill cells at the bottom of the spreadsheet. Hopefully it helps some people looking to jump into M圜AREER or who are starting a new one.Ī quick explanation: Cells with yellow fill are tied amongst play styles, cells with green fill are the max out of every play style. I know it's been out for a while, I just never got around to completing this. So I've compiled a list of the starting stats and stat caps for each position and each play style within that position.